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Elad Damian Nachman
nachd1337gmail.com
# Sentis - Edge Detection Filter
Edge Detection (Sobel) filter created in pytorch, exported using .ONNX and executed in Unity via the Sentis API.
The "Sobel.cs" script loads the model and converts a RenderTexture into a Tensor, to be used as the model's input. The model's output is then converted back into a RenderTexture.
Github: https://github.com/eldnach/sentis-edge-detect/
The Sentis Sobel filter is using a 256x256 input tensor, and is executing at around ~0.22ms:
## Requirements:
- Unity 6.1
- Sentis (version 2.1.1, obtained from the Unity Package Manager)