$ Elad Damian Nachman nachd1337gmail.com
# Sentis - Edge Detection Filter Edge Detection (Sobel) filter created in pytorch, exported using .ONNX and executed in Unity via the Sentis API. The "Sobel.cs" script loads the model and converts a RenderTexture into a Tensor, to be used as the model's input. The model's output is then converted back into a RenderTexture.

shrine

bridge

Github: https://github.com/eldnach/sentis-edge-detect/ The Sentis Sobel filter is using a 256x256 input tensor, and is executing at around ~0.22ms:

sentis sobel

## Requirements: - Unity 6.1 - Sentis (version 2.1.1, obtained from the Unity Package Manager)